Final Assignment


Mind mapping on Creative Multimedia

Random word association: Bag
Sketches on random word association
Final Artwork Draft


Fial Artwork



         Design Concept: The Role of Creative Multimedia to Producing A Unique Student

Essay on "The Role of Creative Multimedia to Producing A Unique Student"

    Creative multimedia allows experimentation with many art forms. It is a combination of art and technology at its best. While some subjects focus on basic guidelines of art, such as shape, lines and colours. Other subjects focus on the more technological aspect such as graphic design, digital art, photography and technical editing. The vast varieties of knowledge offered is aimed at forming a well-rounded and educated art and design student. By combining these two elements, the student would know his (or her) way around both a hands-on platform as well as the technical platform. In addition to that, when learning basic art forms in, for example, life drawing or visual communication class, the student would be instilled with knowledge about line studies, where they understand the application of lines and perspective in everyday life. As for shape studies, students are taught to view the world and what shape it takes and its symbolism. Studies on colours, and introductions to warm and cool colours, demonstrate how colours can provoke or change moods within humans with the different use of hues, tones and shades. The multimedia potion of creative multimedia nurtures design aspects in the form of digital software and applications. This is where the student applies the initial design knowledge into digital form. On a base note, the traits birth a new breed if design students, well learned and creative on their own.

     Technology is also considered as one of the uniqueness of Creative Multimedia as multimedia is widely related with technology. Multimedia is media and content that uses a combination of different content forms. Multimedia includes a combination of text, audio, still images, animation, video and interactivity and we can find all that using technology. The internet, we can use the internet to browse anything that we want to know about and there the answer will pop out. Editing is another source of technology, we need technology to edit our artworks. There are a lot of editing software such as Adobe Premier, Illustrator, Maya, Photoshop and so on. Besides editing, there is also sound in Creative Multimedia and also technology. Sounds from a movie or a film, a video clip, digital artwork. There is also various type of sound files such as Wav, Mp3 and many more. Next is images, images plays a big role in Creative Multimedia, as photography is under Creative Multimedia. Images can tells a story, or a mood or an expression. But by wanting people to understand the moral of the picture, or an artwork, we need technology. And by having technology, digital artwork is created. There is also video. Video is the technology of electronically capturing, recording, processing, storing, transmitting, and reconstructing a sequence of still images representing scenes in motion. Video has many formats such as digital video formats, Blu-Ray Disc, DVD, Quicktime, MPEG-4 and analog videotapes. Therefore, we really need to use the usage of technology as there is so many things we can achieve with it. Our society can become better and more creative by using blogs as their workspace.

   Creative Multimedia also contributes in bringing an atypical sense to an individual. It affects an individual in a way that is both physically and mentally and brings a difference. Creative Multimedia enhances character building by establishing an identity in a student where the student is not generic. This factor leads to the student having a personal style mostly in the way they present their outer appearance, such styles include authentic and weird which applies to those who value originality. Other styles are trashy, which is defined by having a messy bed head of a hair and wearing ripped items of clothing paired with hideously heavy dark hued eye shadows with intense red lipstick. Basically trashy style embodies a mixture of goth and a streetwalker.  Quite eccentric but still, creative. The style smart or better known as preppy is more popular among the wealthy individuals who prefer a more country club style such as polo shirts, plaid pants that have a clean cut and leather loafers to complete the look.  Last but not least is the eclectic style which is most expressive and emphasizes on mood change of the individual. This shows that Creative Multimedia effects the physical individual style of a student.

  There are many benefits of taking Creative Multimedia and one of them would include the fun activities we exercise to get the skills needed to produce well-made assignments in the future. Another reason would be that students have the freedom to create anything from scratch. Creative Multimedia students also get to express their emotions such as sadness and happiness through sculpture, paintings and drawings. Students have a colossal range of production activities that help them venture through their minds to find their creative side. Other courses might become boring after a long period but Creative Multimedia creates a long and entertaining journey for everyone taking it so that they will not feel dull or blank after a while. Creative Multimedia also encourages to think outside of the box by teaching students how to create a unique invention that can benefit the society. While other courses do not let students to bend the rules, whereby they can use any material possible to create their product. Creative Multimedia also teaches students how to think creatively. The exercises done in class can also alter moods, whereby if a student is suffering from depression he/she can use the drawing exercises or the designing exercises to express their feelings in their own manner.

   Also, Creative multimedia is a challenging subject because its not easy to be learnt. One has to be creative, to be able to think outside of the box and has to be one step ahead in front of others. The brainstorming must be logical thinking but in a creative way that not everybody can achieve. This may lead
to  flexible thinking and a difference  in result. For example, if Isaac Newton was to think the same as Steven Spielberg maybe those
formula wont exist and history will change. Same goes to everything in this world.  And now days, multimedia is not an easy subject. It requires not only flexible thinking but also multi skills. To be a creative person, we must be a multi-talented person.  So it can make us think in every possible ways including the one we thought was impossible in the first place. Nowadays, Creative Multimedia is well known to many people. Everyone race to be the most creative person. And this make it more challenging. We have too many rivals. But its great for the industry. It creates more creative person. But not all have succeeded in this subject. Many have failed and started losing hope.  This is because it also requires physical activities. Such as in doing projects and assignments. We are not only sitting in front of our computer but we also have to go out and do outside activities. Such as shooting in photography and videography. Our skills will help us but if we don’t have the physical that are enough we wont make it in time. Time is also important because day by day multimedia is increasing it’s knowledge. So in order to get along with it, we have to be ready in anyway. We have to push ourselves beyond the boundaries. Creative multimedia is a very tough subject. There are lot of skills we have to learn within short period of time. and many of this ability in creative studies, comes naturally. Some were born to with creative thinking and some with ability to see in different angles.

    In conclusion to that, the uniqueness that Creative Multimedia brings to a student is very evident with evidence of the skills and way of thinking the students is left with. While also contributing to the general talents of the individual, it also rounds off the individual into a quality person who produces quality work.

Logical Mind Mapping


use to elaborate something to form ideas,solution,methods,problems ect.

Juxtaposition


 
juxtaposition means the process of putting things side-to-side, so that the viewer can see the comparisons or the similarities between the things that are put together.
it is when two opposing or contrasting elements are used.
it is used to emphasize the comparisons between different subjects.
Juxtoposition is normally conveyed in cartoon form, and the viewers attention is drawn to the similarity or differences between the elements.

Mortar & Pestle



It takes alot of creative thinking to think of what a mortar and pestle can be, other than a mortar and pestle!
there were only three things that i could think of, and the three things were, a new sporting event involving the mortar and pestle, where the participant will need to throw the pestle a short distance and put it in the mortar, a fashion trend, where the person wheres the pestle as his/her sunglasses, and the mortar is worn as a hat on the head, and also a massage gadget where the person sits on the mortar and it massages the persons bottom, and also while sitting he/she can massage themselves eg. their necks or shoulders, with the pestle.
i hope one of these innovations will be successful in the future.

Mind Map

 
A mind map is a diagram used to represent words, ideas, tasks, or other items linked to and arranged around a central key word or idea. Mind maps are used to generate, visualize, structure, and classify ideas, and as an aid to studying and organizing information, solving problems, making decisions, and writing.

Microsoft Corporation and Google Founder

BILL GATES



William (Bill) H. Gates is chairman of Microsoft Corporation, the worldwide leader in software, services and solutions that help people and businesses realize their full potential. Microsoft had revenues of US$51.12 billion for the fiscal year ending June 2007, and employs more than 78,000 people in 105 countries and regions.
On June 15, 2006, Microsoft announced that effective July 2008 Gates will transition out of a day-to-day role in the company to spend more time on his global health and education work at the Bill & Melinda Gates Foundation. After July 2008 Gates will continue to serve as Microsoft’s chairman and an advisor on key development projects. The two-year transition process is to ensure that there is a smooth and orderly transfer of Gates’ daily responsibilities. Effective June 2006, Ray Ozzie has assumed Gates’ previous title as chief software architect and is working side by side with Gates on all technical architecture and product oversight responsibilities at Microsoft. Craig Mundie has assumed the new title of chief research and strategy officer at Microsoft and is working closely with Gates to assume his responsibility for the company’s research and incubation efforts.
                                                          SERGEY BRIN


Sergey Brin, a native of Moscow, received a bachelor of science degree with honors in mathematics and computer science from the University of Maryland at College Park. He is currently on leave from the Ph.D. program in computer science at Stanford University, where he received his master’s degree. Sergey is a recipient of a National Science Foundation Graduate Fellowship as well as an honorary MBA from Institutode Empresa. It was at Stanford where he met Larry Page and worked on the project that became Google. Together they founded Google Inc. in 1998, and Sergey continues to share responsibility for day-to-day operations with Larry Page and Eric Schmidt.


Sergey’s research interests include search engines, information extraction from unstructured sources, and data mining of large text collections and scientific data. He has published more than a dozen academic papers, including Extracting Patterns and Relations from the World Wide Web; Dynamic Data Mining: A New Architecture for Data with High Dimensionality, which he published with Larry Page; Scalable Techniques for Mining Casual Structures; Dynamic Itemset Counting and Implication Rules for Market Basket Data; andBeyond Market Baskets: Generalizing Association Rules to Correlations.




Novelty, Innovation, Creativity and Invention

NOVELTY
the quality of being new. Although it may be said to have an objective dimension.e.g. a new style of art coming into being, such as abstract art or impressionism it essentially exists in the subjective perceptions of individuals.


CREATIVITY
refers to the phenomenon whereby something new is created which has some kind of value. What counts as "new" may be in reference to the individual creator, or to the society or domain within which the novelty occurs. What counts as "valuable" is similarly defined in a variety of ways. The ability to transcend traditional ideas, rules, patterns,relationships, or the like, and to create meaningful new ideas.


Innovation
comes from the Latin innovātus which means to renew. Innovation can therefore be seen as the process that renews something that exists and not - as is commonly assumed - the introduction of something new.


Invention
a new composition, device, or process. An invention may be deriv from a pre-existing model or idea, or it could be independently conceived in which case it may be a radical breakthrough. In addition, there is cultural invention, which is an innovative set of useful social behaviors adopted by people and passed on to others. Inventions often extend the boundaries of human knowledge or experience. An invention that is novel and not obvious to others skilled in the same field may be able to obtain the legal protection of a patent.